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Assault Horizon – tl;dr Review

…Am I done formally reviewing the game? I’m not giving it a score, because I’m not a gaming journalist.

Let’s just say I enjoyed playing Ace Combat: Assault Horizon. There are a lot of things I don’t like about it though, and it’s really disappointing to see that people perceive it to be a far worse game than it actually is.

CRA is not necessarily an unwelcome addition to the Ace Combat series–however, it could have been implemented far better, as could the counter maneuver system. These aren’t things I particularly hate, but it would be nice if one could actually perform Cobras and pursue enemies at point blank range themselves, rather than having some sort of computer guidance to aid the player.

I liked the cheesiness of the Ace Combat series–it’s ridiculous and stupid, and the anti-war themes are completely contradictory and hypocritical in a game about fighter jets and warfare, but that’s exactly what I liked about Ace Combat.

The music is awesome. If only the storyline matched this awesomeness.

Multiplayer is a massive improvement over Ace Combat 6. Too bad virtually no one plays online.

I like the idea that you play a non-silent protagonist in the form of William Bishop, but he is no Christopher Blair. Maybe Project Aces should have taken notes from Wing Commander III and IV instead of Call of Duty.

Sorry Markov, but you are no Solo Wing Pixy. Even Milosz Sulejmani was a more compelling villain than you.

To be fair though, everything that is wrong with Assault Horizon is our own damn fault–our, as Ace Combat fans, own criticism of the Ace Combat series’ flavour is exactly why we got a game like this–devoid of what defined the Ace Combat series beyond a mere shadow of fun gameplay. In all honesty, Project Aces should have just focused on making a game for one crowd, and expanding on what makes Ace Combat a great and distinctive videogame from say, Tom Clancy’s HAWX, while adding improvements of their own to liven up the series. It’s too bad that may not happen–from what I’ve heard this may be pretty much be the final game in the series.

…Am I done formally reviewing the game? I’m not giving it a score, because I’m not a gaming journalist.
Let’s just say I enjoyed playing Ace Combat: Assault Horizon. There are a lot of things I don’t like about it though, and it’s really disappointing to see that people perceive it to be a far worse game than it actually is.
CRA is not necessarily an unwelcome addition to the Ace Combat series–however, it could have been implemented far better, as could the counter maneuver system. These aren’t things I particularly hate, but it would be nice if one could actually perform Cobras and pursue enemies at point blank range themselves, rather than having some sort of computer guidance to aid the player.
I liked the cheesiness of the Ace Combat series–it’s ridiculous and stupid, and the anti-war themes are completely contradictory and hypocritical in a game about fighter jets and warfare, but that’s exactly what I liked about Ace Combat.
I like the idea that you play a non-silent protagonist in the form of William Bishop, but he is no Christopher Blair. Maybe Project Aces should have taken notes from Wing Commander III and IV instead of Call of Duty.
Sorry Markov, but you are no Solo Wing Pixy. Even Milosz Sulejmani was a more compelling villain than you.
To be fair though, everything that is wrong with Assault Horizon is our own damn fault–our, as Ace Combat fans, own criticism of the Ace Combat series’ flavour is exactly why we got a game like this–devoid of what defined the Ace Combat series beyond a mere shadow of fun gameplay. In all honesty, Project Aces should have just focused on making a game for one crowd, and expanding on what makes Ace Combat a great and distinctive videogame from say, Tom Clancy’s HAWX, while adding improvements of their own to liven up the series. It’s too bad that may not happen–from what I’ve heard this may be pretty much be the final game in the series.

14,031 Responses to “Assault Horizon – tl;dr Review”

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